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3(4) 2008

 

ARCHITECTURE AND MODERN INFORMATION TECHNOLOGIES

INTERNATIONAL ELECTRONIC SCIENTIFIC - EDUCATIONAL JOURNAL ON SCIENTIFIC-TECHNOLOGICAL AND EDUCATIONAL-METHODICAL ASPECTS OF MODERN ARCHITECTURAL EDUCATION AND DESIGNING WITH THE USAGE OF VIDEO AND COMPUTER TECHNOLOGIES

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CERTAIN ASSUMPTIONS IN DIGITAL DESIGN CULTURE

Daniel Cardoso (. )

Massachusetts Institute of Technology, United States

Abstract


Much of the research efforts in computational design for Architecture today aim to automate or bypass the production of construction documents as a means of freeing designers from the sticky and inconvenient contingencies of physical matter. This approach has yielded promising questions and applications, but is based on two related assumptions that often go unnoticed and that I wish to confront:
1. That designers are more creative if the simulations they rely on engage only with the superficial aspects of the objects they design (rather than with their structural and material-specific behaviors) and
2. That the symbolic 3D-environments available in current design software are the ideal media for design because of their free nature as modeling spaces.
These two assumptions are discussed both as cultural traits and in their relation to digital design technologies. The work presented is a step towards the far-sighted goal of answering the question: how can computation enable new kinds of dialogue between designer, design media and construction in a design process? In concrete, this paper proposes a critical framework for discussing contemporary digital design practices as a continuity rather than as a rupture - of a long-standing tradition in architecture of separating design and construction.


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Keywords: technological society, information society, the physical and the mental, design and construction, design technology, computational design system

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