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1(1) 2007

ARCHITECTURE AND MODERN INFORMATION TECHNOLOGIES

INTERNATIONAL ELECTRONIC SCIENTIFIC - EDUCATIONAL JOURNAL ON SCIENTIFIC-TECHNOLOGICAL AND EDUCATIONAL-METHODICAL ASPECTS OF MODERN ARCHITECTURAL EDUCATION AND DESIGNING WITH THE USAGE OF VIDEO AND COMPUTER TECHNOLOGIES

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IN-SPACE: LEARNING TO GIVE FORM TO SPACE
IN-SPACE:

Leandro Madrazo, Gonçal Costa
ARC Architecture Representation Computation
Arquitectura i Enginyeria La Salle, Universitat Ramon Llull, Barcelona, Spain

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Abstract

IN-SPACE is a web-based modelling tool especially conceived to give form to space, within space itself. With this tool, space is shaped from within, as we move through it expanding and contracting its limits. Starting from a cell located at the center of a three-dimensional grid, voids are carved by projecting the position of the viewer outwards along each of the three axes. As the avatar moves in this grid, space is being shaped. Conversely, voids can be undone projecting the position of a cell inwards towards the position of the view. Sounds, images and texts can be added to the cells that make a space. Once a space is created, the avatar can move inside the space or it can be driven automatically along the paths that have generated the space.

With IN_SPACE, students are confronted with the challenge to create spaces without any reference to an outside; spaces without a given scale and without function. Pure abstract spaces devoid of any associated narrative. Unlike the spaces we experience in a computer game, there are no actions taking place, no goals and no objectives: only the order provided by the form of space, by color, light, and, eventually, the texts, inserted in space.

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Keywords: space conception, space perception, space repesentation, computer-supportedcollaborative learning
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